Sciweavers

3274 search results - page 346 / 655
» Communication strategies in games
Sort
View
CEC
2007
IEEE
16 years 1 months ago
Evolving cooperation in the non-iterated prisoner's dilemma: A social network inspired approach
— Online service provision is becoming increasingly decentralized as system designers pursue the benefits gained from utilizing nodes at the periphery of the network. However, d...
T. S. Ellis, X. Yao
CISS
2007
IEEE
16 years 1 months ago
Towards Optimal Design of Data Hiding Algorithms Against Nonparametric Adversary Models
Abstract—This paper presents a novel zero-sum watermarking game between a detection algorithm and a data hiding adversary. Contrary to previous research, the detection algorithm ...
Alvaro A. Cárdenas, George V. Moustakides, ...
HICSS
2007
IEEE
86views Biometrics» more  HICSS 2007»
16 years 1 months ago
Digital Consumer Networks and Producer-Consumer Collaboration: Innovation and Product Development in the Digital Entertainment I
This paper examines new forms of collaboration between producers and consumers that are emerging in the digital entertainment space. Taking the case of the video-game industry, we...
Reina Y. Arakji, Karl Reiner Lang
FC
2007
Springer
128views Cryptology» more  FC 2007»
16 years 29 days ago
Informant: Detecting Sybils Using Incentives
We propose an economic approach to Sybil attack detection. In our Informant protocol, a detective offers a reward for Sybils to reveal themselves. The detective accepts from one i...
N. Boris Margolin, Brian Neil Levine
CIG
2006
IEEE
16 years 26 days ago
Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation
Abstract— This paper compares the use of temporal difference learning (TDL) versus co-evolutionary learning (CEL) for acquiring position evaluation functions for the game of Othe...
Simon M. Lucas, Thomas Philip Runarsson