Sciweavers

3274 search results - page 322 / 655
» Communication strategies in games
Sort
View
ESA
2009
Springer
107views Algorithms» more  ESA 2009»
16 years 1 months ago
Disproof of the Neighborhood Conjecture with Implications to SAT
We study a special class of binary trees. Our results have implications on Maker/Breaker games and SAT: We disprove a conjecture of Beck on positional games and construct an unsati...
Heidi Gebauer
IFIP
2004
Springer
16 years 5 days ago
Regular Tree Language Recognition with Static Information
This paper presents our compilation strategy to produce efficient code for pattern matching in the CDuce compiler, taking into account static information provided by the type syst...
Alain Frisch
DSRT
2008
IEEE
16 years 1 months ago
A Dynamic Area of Interest Management and Collaboration Model for P2P MMOGs
In this paper, we present a dynamic area of interest management for Massively Multiplayer Online Games (MMOG). Instead of mapping the virtual space to the area of interest (AOI), ...
Dewan Tanvir Ahmed, Shervin Shirmohammadi
AAAI
2006
15 years 8 months ago
The Tactical Language and Culture Training System: A Demonstration
In this demonstration we will present the Tactical Iraqi, one of the implementations of the Tactical Language and Culture Training System (TLTS). The system helps learners acquire...
André Valente, W. Lewis Johnson, Hannes H&o...
IWEC
2004
15 years 8 months ago
Social Translucence of the Xbox Live Voice Channel
Abstract. In this paper we use the concept of `social translucence' to understand users' initial reaction to, and use of, the voice communication channel provided by Xbox...
Martin R. Gibbs, Kevin Hew, Greg Wadley