Sciweavers

3274 search results - page 320 / 655
» Communication strategies in games
Sort
View
GLOBECOM
2007
IEEE
16 years 1 months ago
Non-Cooperative Power Control for Faded Wireless Ad Hoc Networks
— The problem of non-cooperative power control is studied for wireless ad hoc networks supporting data services. We develop a maximum throughput based non-cooperative power contr...
Xiaolu Zhang, Meixia Tao, Chun Sum Ng
TRUSTBUS
2005
Springer
16 years 8 days ago
Dropout-Tolerant TTP-Free Mental Poker
There is a broad literature on distributed card games over communications networks, collectively known as mental poker. Like in any distributed protocol, avoiding the need for a Tr...
Jordi Castellà-Roca, Francesc Sebé, ...
ICALT
2009
IEEE
15 years 10 months ago
A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments
Although Virtual Learning Environments have become popular educational tools, they remain a very active research topic. Two important aspects being discussed for next-generation V...
Ángel del Blanco, Javier Torrente, Pablo Mo...
VTC
2008
IEEE
179views Communications» more  VTC 2008»
16 years 1 months ago
Relay Subset Selection in Wireless Networks Using Partial Decode-and-Forward Transmission
This paper considers the problem of selecting a subset of nodes in a two-hop wireless network to act as relays in aiding the communication between the source-destination pair. Opt...
Caleb K. Lo, Sriram Vishwanath, Robert W. Heath Jr...
168
Voted
IPPS
2003
IEEE
16 years 2 days ago
Miss Penalty Reduction Using Bundled Capacity Prefetching in Multiprocessors
While prefetch has proven itself useful for reducing cache misses in multiprocessors, traffic is often increased due to extra unused prefetch data. Prefetching in multiprocessors...
Dan Wallin, Erik Hagersten