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NETGAMES
2003
ACM
16 years 1 days ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
WIMOB
2008
IEEE
16 years 1 months ago
A Moderate to Robust Game Theoretical Model for Intrusion Detection in MANETs
—One popular solution for reducing the resource consumption of Intrusion Detection System (IDS) in MANET is to elect a head-cluster (leader) to provide intrusion detection servic...
Hadi Otrok, Noman Mohammed, Lingyu Wang, Mourad De...
IPPS
2007
IEEE
16 years 1 months ago
A Semi-Distributed Axiomatic Game Theoretical Mechanism for Replicating Data Objects in Large Distributed Computing Systems
Replicating data objects onto servers across a system can alleviate access delays. The selection of data objects and servers requires solving a constraint optimization problem, wh...
Samee Ullah Khan, Ishfaq Ahmad
ICASSP
2011
IEEE
14 years 10 months ago
A game theoretic approach to eavesdropper cooperation in MISO wireless networks
Information theoretic security, also called secrecy analysis, provides theoretical limit for secret data transmission even in wireless networking environment, and it is more focus...
Joohyun Peter Cho, Yao-Win Peter Hong, C. C. Jay K...
HICSS
2002
IEEE
144views Biometrics» more  HICSS 2002»
15 years 11 months ago
Managing Long Term Communications: Conversation and Contact Management
Contact management is an important part of everyday work. People exchange business cards to try to enter each other’s contact lists. Local businesses provide refrigerator magnet...
Steve Whittaker, Quentin Jones, Loren G. Terveen