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ATAL
2010
Springer
15 years 8 months ago
Multi robotic exploration with communication requirement to a fixed base station
d Abstract) Piyoosh Mukhija IIIT Hyderabad Rahul Sawhney IIIT Hyderabad K Madhava Krishna IIIT Hyderabad We present an algorithm for multi robotic exploration of an unknown terrai...
Piyoosh Mukhija, Rahul Sawhney, K. Madhava Krishna
PC
2000
96views Management» more  PC 2000»
15 years 6 months ago
Multicast communication in wormhole-routed star graph interconnection networks
Multicast, an important communication mechanism, is frequently applied in parallel computing. The star graph interconnection network, when compared with the hypercube network, bei...
Tzung-Shi Chen, Neng-Chung Wang, Chih-Ping Chu
ACMACE
2009
ACM
16 years 1 months ago
Running or gaming
We developed Exertainer, a sensor-enabled, interactive running entertainment system to support advanced exercise applications. We designed Exertainer to be used in urban environme...
Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Ch...
NETGAMES
2006
ACM
16 years 22 days ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
NOSSDAV
2005
Springer
16 years 8 days ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong