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ACMACE
2006
ACM
16 years 23 days ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
SIGECOM
2005
ACM
134views ECommerce» more  SIGECOM 2005»
16 years 10 days ago
Congestion games with failures
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents ...
Michal Penn, Maria Polukarov, Moshe Tennenholtz
170
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ISI
2006
Springer
15 years 6 months ago
Measures to Detect Word Substitution in Intercepted Communication
Abstract. Those who want to conceal the content of their communications can do so by replacing words that might trigger attention by other words or locutions that seem more ordinar...
SzeWang Fong, David B. Skillicorn, Dmitri Roussino...
JUCS
2008
177views more  JUCS 2008»
15 years 6 months ago
An Improved Multi-Agent Simulation Methodology for Modelling and Evaluating Wireless Communication Systems Resource Allocation A
: Multi-Agent Systems (MAS) constitute a well known approach in modelling dynamical real world systems. Recently, this technology has been applied to Wireless Communication Systems...
P. M. Papazoglou, Dimitris A. Karras, Rallis C. Pa...
CCS
2011
ACM
14 years 6 months ago
Trust-based anonymous communication: adversary models and routing algorithms
We introduce a novel model of routing security that incorporates the ordinarily overlooked variations in trust that users have for different parts of the network. We focus on ano...
Aaron Johnson, Paul F. Syverson, Roger Dingledine,...