A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents ...
Abstract. Those who want to conceal the content of their communications can do so by replacing words that might trigger attention by other words or locutions that seem more ordinar...
SzeWang Fong, David B. Skillicorn, Dmitri Roussino...
: Multi-Agent Systems (MAS) constitute a well known approach in modelling dynamical real world systems. Recently, this technology has been applied to Wireless Communication Systems...
P. M. Papazoglou, Dimitris A. Karras, Rallis C. Pa...
We introduce a novel model of routing security that incorporates the ordinarily overlooked variations in trust that users have for different parts of the network. We focus on ano...
Aaron Johnson, Paul F. Syverson, Roger Dingledine,...