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CSE
2009
IEEE
16 years 1 months ago
The Formation of Task-Oriented Groups: Exploring Combat Activities in Online Games
— Advanced communication technologies enable strangers to work together on the same tasks or projects in virtual environments. Understanding the formation of taskoriented groups ...
Yun Huang, Mengxiao Zhu, Jing Wang, Nishith Pathak...
GLOBECOM
2008
IEEE
16 years 1 months ago
Network Formation Games for Distributed Uplink Tree Construction in IEEE 802.16J Networks
— This paper investigates the problem of the formation of an uplink tree structure among the IEEE 802.16j network’s relay stations (RSs) and their serving base station (MR-BS)....
Walid Saad, Zhu Han, Mérouane Debbah, Are H...
GLOBECOM
2006
IEEE
16 years 25 days ago
A Game for Ad Hoc Network Connectivity in the Presence of Malicious Users
— Ad hoc network users are resource constrained: Before transmitting data, they have to take into account the energy expenditure involved. Even if a user is, in principle, willin...
George Theodorakopoulos, John S. Baras
CCGRID
2008
IEEE
16 years 1 months ago
A Proactive Non-Cooperative Game-Theoretic Framework for Data Replication in Data Grids
— Data grids and its cost effective nature has taken on a new level of interest in recent years; amalgamation of different providers results in increased capacity as well as lowe...
Ali Elghirani, Riky Subrata, Albert Y. Zomaya
GLOBECOM
2007
IEEE
16 years 1 months ago
A Congestion-Only Charging Mechanism for Multiplayer Gaming in Differentiated Services Networks
— In future networks based on the Differentiated Services (DiffServ) architecture, users may be provided with the opportunity to choose their Assured Forwarding (AF) class. Users...
Brian Carrig, David Denieffe, John Murphy