Sciweavers

3274 search results - page 285 / 655
» Communication strategies in games
Sort
View
CIG
2005
IEEE
16 years 11 days ago
On TRACS: Dealing with a Deck of Double-Sided Cards
TRACS (Tool for Research on Adaptive Cognitive Strategies) is a new suite of card games played with a special deck, where the back of each card is a clue to the front of the card. ...
Kevin Burns
ECAL
2005
Springer
16 years 8 days ago
Emergence of Structure and Stability in the Prisoner's Dilemma on Networks
We study a population of individuals playing the prisoner’s dilemma game. Individual strategies are invariable but the network of relationships between players is allowed to chan...
Leslie Luthi, Mario Giacobini, Marco Tomassini
HYBRID
1999
Springer
15 years 11 months ago
As Soon as Possible: Time Optimal Control for Timed Automata
In this work we tackle the following problem: given a timed automaton, and a target set F of configurations, restrict its transition relation in a systematic way so that from ever...
Eugene Asarin, Oded Maler
177
Voted
FDG
2009
ACM
15 years 10 months ago
Influence points for tactical information in navigation meshes
Good artificial intelligence for strategy and first person shooter games requires tactical information. Tactical information assists agents in choosing appropriate places to place...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
CAV
2006
Springer
122views Hardware» more  CAV 2006»
15 years 10 months ago
Repair of Boolean Programs with an Application to C
We show how to find and fix faults in Boolean programs by extending the program to a game. In the game, the protagonist can select an alternative implementation for an incorrect st...
Andreas Griesmayer, Roderick Bloem, Byron Cook