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WCNC
2010
IEEE
15 years 5 months ago
Sensing and Communication Tradeoff for Cognitive Access of Continues-Time Markov Channels
—Dynamic spectrum access (DSA) aims to improve spectrum efficiency via spectrum sensing and optimal spectrum access. An essential component in DSA is the joint design of sensing...
Xin Li, Qianchuan Zhao, Xiaohong Guan, Lang Tong
CHI
2004
ACM
16 years 7 months ago
Social interaction in 'there'
Persistent online environments, such as multi-player games, exhibit a complex social organisation. These environments often feature large social groupings and elaborate cooperativ...
Barry Brown, Marek Bell
CHI
2002
ACM
16 years 7 months ago
Physiological computing
This paper is concerned with how Physiological Computing (PC) and Brain-Computer Interfaces (BCI) may be used to enhance computer games. It is argued that PC offers a greater rang...
Jennifer Allanson, Gillian M. Wilson
IPPS
2006
IEEE
16 years 22 days ago
Cooperative load balancing for a network of heterogeneous computers
In this paper we present a game theoretic approach to solve the static load balancing problem in a distributed system which consists of heterogeneous computers connected by a sing...
Satish Penmatsa, Anthony T. Chronopoulos
VL
1996
IEEE
130views Visual Languages» more  VL 1996»
15 years 11 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn