Sciweavers

3274 search results - page 248 / 655
» Communication strategies in games
Sort
View
CCS
2000
ACM
15 years 10 months ago
PRUNES: an efficient and complete strategy for automated trust negotiation over the Internet
The Internet provides an environment where two parties, who are virtually strangers to each other, can make connections and do business together. Before any actual business starts...
Ting Yu, Xiaosong Ma, Marianne Winslett
IWEC
2004
15 years 8 months ago
Animating Conversation in Online Games
When players in online games engage in conversation with each other, often through a chat window, their graphical avatars typically do not exhibit interesting behavior. This paper ...
Hannes Högni Vilhjálmsson
IROS
2008
IEEE
105views Robotics» more  IROS 2008»
16 years 1 months ago
Consensus-based task sequencing in decentralized multiple-robot systems using local communication
— Behavior-based controllers for complex missions often are more easily designed by decomposing the mission into a series of smaller subtasks. When applying this technique to a m...
Chris A. C. Parker, Hong Zhang
DSN
2006
IEEE
16 years 22 days ago
The Startup Problem in Fault-Tolerant Time-Triggered Communication
Fault-tolerant time-triggered communication relies on the synchronization of local clocks. The startup problem is the problem of reaching a sufficient degree of synchronization a...
Wilfried Steiner, Hermann Kopetz
ASYNC
2005
IEEE
112views Hardware» more  ASYNC 2005»
16 years 9 days ago
Request-Driven GALS Technique for Wireless Communication System
A Globally Asynchronous - Locally Synchronous (GALS) technique for application in wireless communication systems is proposed and evaluated. The GALS wrappers are based on a reques...
Milos Krstic, Eckhard Grass, Christian Stahl