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AIIDE
2008
15 years 9 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
HICSS
1994
IEEE
111views Biometrics» more  HICSS 1994»
15 years 10 months ago
Fault-Tolerance for Communicating Multidatabase Transactions
In this paper we propose a framework that can be used for the implementation of reliable multi database system communication protocols. The framework provides transactions on shar...
eva Kühn
CORR
2010
Springer
139views Education» more  CORR 2010»
15 years 6 months ago
Molecular Communication Using Brownian Motion with Drift
Inspired by biological communication systems, molecular communication has been proposed as a viable scheme to communicate between nano-sized devices separated by a very short dist...
Sachin Kadloor, Raviraj S. Adve, Andrew W. Eckford
BIOWIRE
2007
Springer
16 years 25 days ago
Coalition Games and Resource Allocation in Ad-Hoc Networks
In this paper we explore some of the connections between cooperative game theory and the utility maximization framework for routing and flow control in networks. Central to both a...
Richard J. Gibbens, Peter B. Key
HUC
2004
Springer
16 years 1 days ago
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...