Sciweavers

3274 search results - page 234 / 655
» Communication strategies in games
Sort
View
KIVS
2005
Springer
16 years 4 days ago
Hypergossiping: A Generalized Broadcast Strategy for Mobile Ad Hoc Networks
Broadcasting is a commonly used communication primitive needed by many applications and protocols in mobile ad hoc networks (MANETs). Unfortunately, most broadcast solutions are ta...
Abdelmajid Khelil, Pedro José Marrón...
APSEC
2001
IEEE
15 years 10 months ago
Expert Maintainers' Strategies and Needs when Understanding Software: A Case Study Approach
Accelerating the learning curve of software maintainers working on systems with which they have little familiarity motivated this study. A working hypothesis was that automated me...
Christos Tjortjis, Paul J. Layzell
ATAL
2003
Springer
15 years 10 months ago
Analyzing the efficiency of strategies for MAS-based sensor interpretation and diagnosis
One of the factors holding back the application of multiagent, distributed approaches to large-scale sensor interpretation and diagnosis problems is the lack of good techniques fo...
Norman Carver, Ruj Akavipat
PPOPP
1995
ACM
15 years 10 months ago
A Model and Compilation Strategy for Out-of-Core Data Parallel Programs
It is widely acknowledged in high-performance computing circles that parallel input/output needs substantial improvement in order to make scalable computers truly usable. We prese...
Rajesh Bordawekar, Alok N. Choudhary, Ken Kennedy,...
CHI
2004
ACM
16 years 7 months ago
Design of an audience voting system for the Olympic games
In this paper we describe an audience voting system which can be used for all kinds of judged sport events like diving, synchronised swimming, gymnastics, and ice-skating. The bas...
Ramon Schalleck, Marcin Bober, Heiko Drewes