Sciweavers

3274 search results - page 228 / 655
» Communication strategies in games
Sort
View
NETCOOP
2007
Springer
16 years 23 days ago
Transit Prices Negotiation: Combined Repeated Game and Distributed Algorithmic Approach
— We present both a game theoretic and a distributed algorithmic approach for the transit price negotiation problem in the interdomain routing framework. We analyze the behavior ...
Dominique Barth, Johanne Cohen, Loubna Echabbi, Ch...
ASSETS
2006
ACM
16 years 18 days ago
Non-speech input and speech recognition for real-time control of computer games
This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input tec...
Adam J. Sporka, Sri Hastuti Kurniawan, Murni Mahmu...
GECCO
2009
Springer
124views Optimization» more  GECCO 2009»
15 years 11 months ago
Reinforcement learning for games: failures and successes
We apply CMA-ES, an evolution strategy with covariance matrix adaptation, and TDL (Temporal Difference Learning) to reinforcement learning tasks. In both cases these algorithms se...
Wolfgang Konen, Thomas Bartz-Beielstein
GRAPHICSINTERFACE
2007
15 years 8 months ago
TwoStick: writing with a game controller
We report the design and evaluation of a novel game controller text entry method called TwoStick. The design is based on the review of previous work and several rounds of pilot te...
Thomas Költringer, Poika Isokoski, Thomas Gre...
AIIDE
2009
15 years 7 months ago
Learning Character Behaviors Using Agent Modeling in Games
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
Richard Zhao, Duane Szafron