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DAIS
2009
15 years 7 months ago
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
Ubiquitous computing architectures enable interaction and collaboration in multi-user applications. We explore the challenges of integrating the disparate services required in such...
Romain Pellerin, Nicolas Bouillot, Tatiana Pietkie...
ICRA
2010
IEEE
136views Robotics» more  ICRA 2010»
15 years 5 months ago
A fast and frugal method for team-task allocation in a multi-robot transportation system
Abstract— In this paper we present two task-allocation strategies for a multi-robot transportation system. The first strategy is based on a centralized planner that uses domain ...
Jens Wawerla, Richard T. Vaughan
182
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AAAI
2008
15 years 9 months ago
Perpetual Learning for Non-Cooperative Multiple Agents
This paper examines, by argument, the dynamics of sequences of behavioural choices made, when non-cooperative restricted-memory agents learn in partially observable stochastic gam...
Luke Dickens
COR
2006
129views more  COR 2006»
15 years 6 months ago
Game-theoretic analysis of an ancient Chinese horse race problem
This paper analyzes a legendary Chinese horse race problem involving the King of Qi and General Tianji which took place more than 2000 years ago. In this problem each player owns ...
Mingming Leng, Mahmut Parlar
HICSS
2007
IEEE
95views Biometrics» more  HICSS 2007»
16 years 29 days ago
Protecting with Sensor Networks: Attention and Response
Sensor networks are expected to play an important role in hybrid protection infrastructures when combined with robots and human decision makers. In order to be effective, detectio...
Jeffrey V. Nickerson, Stephan Olariu