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INFOCOM
2008
IEEE
16 years 1 months ago
Competitive Analysis of Opportunistic Spectrum Access Strategies
—We consider opportunistic spectrum access (OSA) strategies for a transmitter in a multichannel wireless system, where a channel may or may not be available and the transmitter m...
Nicholas B. Chang, Mingyan Liu
ICC
2007
IEEE
217views Communications» more  ICC 2007»
16 years 28 days ago
Decentralized Activation in a ZigBee-enabled Unattended Ground Sensor Network: A Correlated Equilibrium Game Theoretic Analysis
Abstract— We describe a decentralized learning-based activation algorithm for a ZigBee-enabled unattended ground sensor network. Sensor nodes learn to monitor their environment i...
Michael Maskery, Vikram Krishnamurthy
IV
2007
IEEE
160views Visualization» more  IV 2007»
16 years 27 days ago
Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landsca
This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosti...
Theodor G. Wyeld, Malcolm Pumpa
DIMEA
2008
218views Multimedia» more  DIMEA 2008»
15 years 8 months ago
Augmented reality for games
In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show ...
Filipe Costa Luz, Vasco Bila, José Maria Di...
PIMRC
2010
IEEE
15 years 4 months ago
A secrecy game with an informed jammer relay
A four terminal Gaussian network composed of a source, a destination, an eavesdropper and a jammer relay is investigated when the jammer relay is causally given the source message....
Melda Yuksel, Xi Liu, Elza Erkip