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CEC
2007
IEEE
16 years 28 days ago
Static experts and dynamic enemies in coevolutionary games
Abstract— The usage of memory in coevolutionary systems offers a wide range of research possibilities, especially when evolving computationally intelligent computer players for g...
Phillipa M. Avery, Zbigniew Michalewicz
CAV
2007
Springer
98views Hardware» more  CAV 2007»
16 years 23 days ago
UPPAAL-Tiga: Time for Playing Games!
In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on timed game automata with respect to reachability and safety properties. The first prototy...
Gerd Behrmann, Agnès Cougnard, Alexandre Da...
COLT
1999
Springer
15 years 11 months ago
Drifting Games
We consider the problem of learning to predict as well as the best in a group of experts making continuous predictions. We assume the learning algorithm has prior knowledge of the ...
Robert E. Schapire
SODA
2004
ACM
128views Algorithms» more  SODA 2004»
15 years 8 months ago
Computing equilibria for congestion games with (im)perfect information
We study algorithmic questions concerning a basic microeconomic congestion game in which there is a single provider that offers a service to a set of potential customers. Each cus...
René Beier, Artur Czumaj, Piotr Krysta, Ber...
TCS
2008
15 years 6 months ago
Game chromatic index of graphs with given restrictions on degrees
Given a graph G and an integer k, two players alternatively color the edges of G using k colors so that adjacent edges get different colors. The game chromatic index g(G) is the m...
Andrew Beveridge, Tom Bohman, Alan M. Frieze, Oleg...