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MMM
2005
Springer
108views Multimedia» more  MMM 2005»
16 years 4 days ago
Using Games As a Means for Collaboration
The availability of a good interface for online user collaboration has been a sore point for most collaboration applications to date. While MUD’s, MOO’s, IRC and other chat ap...
Keiran Bartlett, Matthew Simpson
INFOCOM
2010
IEEE
15 years 5 months ago
A Theoretical Framework for Hierarchical Routing Games
—Most theoretical research on routing games in telecommunication networks has so far dealt with reciprocal congestion effects between routed entities. Yet in networks that suppor...
Vijay Kamble, Eitan Altman, Rachid El Azouzi, Vino...
INFOCOM
2012
IEEE
13 years 9 months ago
Dynamic lookahead mechanism for conserving power in multi-player mobile games
—As the current generation of mobile smartphones become more powerful, they are being used to perform more resource intensive tasks making battery lifetime a major bottleneck. In...
Karthik Thirugnanam, Bhojan Anand, Jeena Sebastian...
VTC
2008
IEEE
16 years 28 days ago
Techno-Economical Viability of Deployment Strategies for Cellular-Relaying Networks
— The ability of an operator to respond to changes in demand by incrementally deploying additional network infrastructure is essential. This paper1 presents a method for evaluati...
Bogdan Timus, Johan Hultell, Mats Nilson
INFOCOM
2003
IEEE
15 years 12 months ago
Probing strategies for distributed admission control in large and small scale systems
— The aim of this article is to propose and analyse measurement-based admission control schemes. We distinguish between large-scale and small-scale systems, where scale is measur...
Peter B. Key, Laurent Massoulié