Sciweavers

3274 search results - page 184 / 655
» Communication strategies in games
Sort
View
WSC
2004
15 years 8 months ago
An Architecture for Distributed Simulation Games
In this paper we present an architecture for internet-mediated simulation games. The challenge was to use today's state of the art technologies to provide a simulated environ...
Stijn-Pieter A. van Houten, Peter H. M. Jacobs
ICC
2007
IEEE
126views Communications» more  ICC 2007»
16 years 27 days ago
Evaluation of Grouping Strategies for an Hierarchical SDMA/TDMA Scheduling Process
Abstract— Adding SDMA capabilities to modern wireless communication systems like IEEE 802.16 WiMAX promises high system capacity gains but raises the problem of combining orthogo...
Christian Hoymann, Jan Ellenbeck, Ralf Pabst, Marc...
SI3D
2003
ACM
15 years 11 months ago
The MOVES institute's America's army operations game
: America’s Army If you go strictly by the number of young adults playing it at all hours, itʼs a success. But how does Americaʼs Army, the US Armyʼs free PC game strategic co...
Michael Zyda, Alex Mayberry, Casey Wardynski, Russ...
P2P
2010
IEEE
280views Communications» more  P2P 2010»
15 years 5 months ago
Performance Evaluation of Peer-to-Peer Gaming Overlays
—In this demo we present a performance evaluation testbed for peer-to-peer gaming overlays. It consists of a 3D first person shooter game that is designed to run in a simulated ...
Max Lehn, Tonio Triebel, Cchritof Leng, Alejandro ...
ICALP
2007
Springer
16 years 22 days ago
Minimum-Time Reachability in Timed Games
Abstract. We consider the minimum-time reachability problem in concurrent two-player timed automaton game structures. We show how to compute the minimum time needed by a player to ...
Thomas Brihaye, Thomas A. Henzinger, Vinayak S. Pr...