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FSTTCS
2004
Springer
15 years 12 months ago
Distributed Games with Causal Memory Are Decidable for Series-Parallel Systems
This paper deals with distributed control problems by means of distributed games played on Mazurkiewicz traces. The main difference with other notions of distributed games recentl...
Paul Gastin, Benjamin Lerman, Marc Zeitoun
AIIDE
2006
15 years 8 months ago
Goal-Directed Hierarchical Dynamic Scripting for RTS Games
Learning how to defeat human players is a challenging task in today's commercial computer games. This paper suggests a goal-directed hierarchical dynamic scripting approach f...
Anders Dahlbom, Lars Niklasson
AI
2006
Springer
15 years 10 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
DM
2010
90views more  DM 2010»
15 years 6 months ago
Knights, spies, games and ballot sequences
This paper solves the Knights and Spies Problem: In a room there are n people, each labelled with a unique number between 1 and n. A person may either be a knight or a spy. Knights...
Mark Wildon
AAAI
2004
15 years 8 months ago
Learning and Applying Competitive Strategies
Learning reusable sequences can support the development of expertise in many domains, either by improving decisionmaking quality or decreasing execution speed. This paper introduc...
Esther Lock, Susan L. Epstein