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ICCBR
2005
Springer
16 years 1 days ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles
EVOW
2010
Springer
15 years 4 months ago
Evolution of Grim Trigger in Prisoner Dilemma Game with Partial Imitation
The emergence of Grim Trigger as the dominant strategy in the Iterated Prisoner Dilemma (IPD) on a square lattice is investigated for players with finite memory, using three differ...
Degang Wu, Mathis Antony, Kwok Yip Szeto
ICCV
2009
IEEE
15 years 4 months ago
Matching as a non-cooperative game
With this paper we offer a game-theoretic perspective for the all-pervasive matching problem in computer vision. Specifically, we formulate the matching problem as a (population) ...
Andrea Albarelli, Samuel Rota Bulò, Andrea ...
DSN
2011
IEEE
14 years 6 months ago
Applying game theory to analyze attacks and defenses in virtual coordinate systems
—Virtual coordinate systems provide an accurate and efficient service that allows hosts on the Internet to determine latency to arbitrary hosts based on information provided by ...
Sheila Becker, Jeff Seibert, David Zage, Cristina ...
ICWS
2004
IEEE
15 years 8 months ago
Anonymizing Web Services through a Club Mechanism with Economic Incentives
Preserving privacy during Web transactions is a major concern for individuals and organizations. One of the solutions proposed in the literature is to maintain anonymity through gr...
Mamata Jenamani, Leszek Lilien, Bharat K. Bhargava