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DALT
2008
Springer
15 years 8 months ago
Model-Checking Strategic Ability and Knowledge of the Past of Communicating Coalitions
We propose a variant of alternating time temporal logic (ATL) with imperfect information, perfect recall, epistemic modalities for the past and strategies which are required to be ...
Dimitar P. Guelev, Catalin Dima
TEC
2008
127views more  TEC 2008»
15 years 6 months ago
Fingerprinting: Visualization and Automatic Analysis of Prisoner's Dilemma Strategies
Fingerprinting is a technique for generating a representation-independent functional signature for a game playing agent. Fingerprints can be used to compare agents across represent...
Daniel A. Ashlock, Eun-Youn Kim
ESA
2009
Springer
122views Algorithms» more  ESA 2009»
16 years 1 months ago
Bounded Budget Betweenness Centrality Game for Strategic Network Formations
In this paper, we introduce the bounded budget betweenness centrality game, a strategic network formation game in which nodes build connections subject to a budget constraint in or...
Xiaohui Bei, Wei Chen, Shang-Hua Teng, Jialin Zhan...
PIMRC
2008
IEEE
16 years 28 days ago
Spectrum sharing in multiple-antenna channels: A distributed cooperative game theoretic approach
ACT We consider a cognitive radio scenario in which two (or more) operators providing services in the same area wish to share the same licensed band of spectrum. This scenario diff...
Zuleita Ka Ming Ho, David Gesbert
AIIDE
2006
15 years 8 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini