We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
This paper proposes the use of reliable group communication as a complement to traditional asynchronous messaging in multi-agent systems. In particular, the mechanism of message p...
— We study by computer simulation a population of individuals playing the prisoner’s dilemma game. Each player has an invariable strategy (cooperate or defect) but the network ...
In this paper we propose a computational model for human-agent and agent-agent conversation. This model has two fundamental characteristics: (1) it takes into account the implicit ...