Sciweavers

3274 search results - page 160 / 655
» Communication strategies in games
Sort
View
NETGAMES
2005
ACM
16 years 2 days ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
ATAL
2005
Springer
16 years 2 days ago
Reliable group communication and institutional action in a multi-agent trading scenario
This paper proposes the use of reliable group communication as a complement to traditional asynchronous messaging in multi-agent systems. In particular, the mechanism of message p...
Stephen Cranefield
CIG
2005
IEEE
16 years 4 days ago
Synchronous and Asynchronous Network Evolution in a Population of Stubborn Prisoners
— We study by computer simulation a population of individuals playing the prisoner’s dilemma game. Each player has an invariable strategy (cooperate or defect) but the network ...
Leslie Luthi, Mario Giacobini, Marco Tomassini
P2P
2003
IEEE
15 years 11 months ago
A Game Theoretic Framework for Incentives in P2P Systems
Chiranjeeb Buragohain, Divyakant Agrawal, Subhash ...
ACOM
2004
Springer
15 years 12 months ago
Dialogization and Implicit Information in an Agent Communicational Model
In this paper we propose a computational model for human-agent and agent-agent conversation. This model has two fundamental characteristics: (1) it takes into account the implicit ...
Karim Bouzouba, Jamal Bentahar, Bernard Moulin