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NETGAMES
2004
ACM
15 years 12 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
TIFS
2008
149views more  TIFS 2008»
15 years 6 months ago
Secure Cooperation in Autonomous Mobile Ad-Hoc Networks Under Noise and Imperfect Monitoring: A Game-Theoretic Approach
In autonomous mobile ad-hoc networks, one major challenge is to stimulate cooperation among selfish nodes, especially when some nodes may be malicious. In this paper, we address co...
Wei Yu, K. J. Ray Liu
INFOCOM
2002
IEEE
15 years 11 months ago
Priority Service and Max-Min Fairness
— We study a priority service where users are free to choose the priority of their traffic, but are charged accordingly by the network. We assume that each user chooses prioriti...
Peter Marbach
COGSCI
2007
42views more  COGSCI 2007»
15 years 6 months ago
The Effect of Information Overlap on Communication Effectiveness
It makes sense that the more information people share, the better they communicate. To evaluate the effect of knowledge overlap on the effectiveness of communication, participants...
Shali Wu, Boaz Keysar
AIED
2009
Springer
16 years 1 months ago
Feedback Specificity and the Learning of Intercultural Communication Skills
The role of explicit feedback in learning has been studied from a variety of perspectives and in many contexts. In this paper, we examine the impact of the specificity of feedback ...
Matthew Hays, H. Chad Lane, Daniel Auerbach, Mark ...