Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
The advent of multiplayer online games brings new actors into the development scene and redefines traditional roles and interactions. Anchored on studies of the role of context in...
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
Modeling learning agents in the context of Multi-agent Systems requires an adequate understanding of their dynamic behaviour. Usually, these agents are modeled similar to the diļ¬...
Recently, multi-attribute negotiation has been extensively studied from a game-theoretic viewpoint. Since normal and extensive form games have the drawback of requiring an explicit...