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LICS
2000
IEEE
15 years 10 months ago
Concurrent Omega-Regular Games
We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose ...
Luca de Alfaro, Thomas A. Henzinger
ICMAS
1998
15 years 7 months ago
How to Explore your Opponent's Strategy (almost) Optimally
This work presents a lookahead-based exploration strategy for a model-based learning agent that enables exploration of the opponent's behavior during interaction in a multi-a...
David Carmel, Shaul Markovitch
AINA
2009
IEEE
16 years 1 months ago
Content-Adaptive Robust H.264/SVC Video Communications over 802.11e Networks
In this paper we present a low-complexity traffic prioritization strategy for video transmission using the H.264 scalable video coding (SVC) standard over 802.11e wireless networ...
Dario Gallucci, Attilio Fiandrotti, Enrico Masala,...
ICCS
2009
Springer
16 years 1 months ago
Hiding Communication Latency with Non-SPMD, Graph-Based Execution
Reformulating an algorithm to mask communication delays is crucial in maintaining scalability, but traditional solutions embed the overlap strategy into the application. We present...
Jacob Sorensen, Scott B. Baden
ICC
2007
IEEE
135views Communications» more  ICC 2007»
16 years 23 days ago
Soft Demapping and Iterative Decoding for Satellite Communications
— In this paper an original detection strategy for satellite digital broadcasting communications is defined; particularly, we consider the DVB-S2 system, which is proposed as a ...
Simone Morosi, Romano Fantacci, Enrico Del Re, Ros...