Sciweavers

3274 search results - page 114 / 655
» Communication strategies in games
Sort
View
HT
2003
ACM
15 years 11 months ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener
SASO
2009
IEEE
16 years 1 months ago
Teleological Software Adaptation
—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
JAL
2002
99views more  JAL 2002»
15 years 6 months ago
Kayles and Nimbers
Kayles is a combinatorial game on graphs. Two players select alternatingly a vertex from a given graph G - a chosen vertex may not be adjacent or equal to an already chosen vertex...
Hans L. Bodlaender, Dieter Kratsch
ICASSP
2011
IEEE
14 years 10 months ago
Incentive mechanism in wireless multicast
In wireless multicast systems, cooperative multicast has been shown to be effective in dealing with heterogeneous channel conditions and improving the system performance. However,...
Bo Hu, H. Vicky Zhao, Hai Jiang
CSE
2009
IEEE
16 years 1 months ago
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...