Sciweavers

3274 search results - page 106 / 655
» Communication strategies in games
Sort
View
NIPS
2007
15 years 7 months ago
Computing Robust Counter-Strategies
Adaptation to other initially unknown agents often requires computing an effective counter-strategy. In the Bayesian paradigm, one must find a good counterstrategy to the inferre...
Michael Johanson, Martin Zinkevich, Michael H. Bow...
SMC
2007
IEEE
137views Control Systems» more  SMC 2007»
16 years 21 days ago
Cooperative mixed strategy for service selection in service oriented architecture
—In Service Oriented Architecture (SOA), service brokers could find many service providers which offer same function with different quality of service (QoS). Under this condition...
Yimin Shen, Yushun Fan
DATE
2008
IEEE
101views Hardware» more  DATE 2008»
16 years 27 days ago
A Game-Theoretic Approach to Real-Time System Testing
This paper presents a game-theoretic approach to the testing of uncontrollable real-time systems. By modelling the systems with Timed I/O Game Automata and specifying the test pur...
Alexandre David, Kim Guldstrand Larsen, Shuhao Li,...
CSCLP
2007
Springer
16 years 18 days ago
A Comparison of the Notions of Optimality in Soft Constraints and Graphical Games
The notion of optimality naturally arises in many areas of applied mathematics and computer science concerned with decision making. Here we consider this notion in the context of ...
Krzysztof R. Apt, Francesca Rossi, Kristen Brent V...
DIGRA
2005
Springer
15 years 12 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan