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NETGAMES
2006
ACM
16 years 8 days ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
SIGGRAPH
1996
ACM
15 years 10 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg
NOSSDAV
2005
Springer
15 years 11 months ago
1-800-OVERLAYS: using overlay networks to improve VoIP quality
The cost savings and novel features associated with Voice over IP (VoIP) are driving its adoption by service providers. Such a transition however can successfully happen only if t...
Yair Amir, Claudiu Danilov, Stuart Goose, David He...
CF
2005
ACM
15 years 8 months ago
Balancing clustering-induced stalls to improve performance in clustered processors
Clustered processors lose performance as a result of clusteringinduced stalls. Such stalls are the result of distributed resources and cluster communication delays. Our performanc...
Amirali Baniasadi
ISPDC
2008
IEEE
16 years 21 days ago
Load Balancing in Mesh-like Computations using Prediction Binary Trees
We present a load-balancing technique that exploits the temporal coherence, among successive computation phases, in mesh-like computations to be mapped on a cluster of processors....
Biagio Cosenza, Gennaro Cordasco, Rosario De Chiar...