In this paper, we define multicast for ad hoc network through nodes' mobility as MotionCast, and study the capacity and delay tradeoffs for it. Assuming nodes move according ...
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
Several recent papers have proposed or analyzed optimal algorithms to route all-to-all personalizedcommunication (AAPC) over communication networks such as meshes, hypercubes and ...
We present AutoWitness, a system to deter, detect, and track personal property theft, improve historically dismal stolen property recovery rates, and disrupt stolen property distr...
Santanu Guha, Kurt Plarre, Daniel Lissner, Somnath...
While extensive studies have been carried out in the past several years for many sensor applications, they cannot be applied to the network with extremely low and intermittent con...