Often collaborative graphical systems lag behind well accepted single-user applications in terms of features supported. The frequently used operations of group/ungroup offered by ...
This paper looks at the problem of multi-streaming in 3D teleimmersion and describes how a protocol architecture called CP (for Coordination Protocol) can be used to coordinate vi...
Growing numbers of pervasive devices are gaining access to the Internet. However, much of the existing rich multimedia content cannot be handled by mobile client devices with limi...
In this paper, we propose Spacing-based Channel Occupancy Regulation (SCORE) MAC protocol that provides proportional service differentiation in terms of normalized throughput in w...
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...