Sciweavers

4411 search results - page 590 / 883
» Communication Complexity and Its Applications
Sort
View
MM
2004
ACM
104views Multimedia» more  MM 2004»
16 years 3 days ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
NETGAMES
2004
ACM
16 years 3 days ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
MATA
2004
Springer
115views Communications» more  MATA 2004»
16 years 1 days ago
AgentViz: A Visualization System for Mobile Agents
Although inexpensive, high performance computer graphics hardware has become commonly available, its application in the mobile agent and networking fields has thus far been limite...
Ken Deeter, Son T. Vuong
HPDC
2007
IEEE
15 years 10 months ago
Transparent network services via a virtual traffic layer for virtual machines
We claim that network services can be transparently added to existing unmodified applications running inside virtual machine environments. Examples of these network services inclu...
John R. Lange, Peter A. Dinda
IADIS
2004
15 years 8 months ago
Problem-Based Learning Method Simulation by PBL Virtual Environment
Problem Based Learning (PBL) is a new teaching-learning method originated from the changes that have occurred in the world economical basis and in the information and communicatio...
Hernane Borges de Barros Pereira, Gabriela Ribeiro...