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WMCSA
2003
IEEE
15 years 12 months ago
Design and Evaluation of a Metropolitan Area Multitier Wireless Ad Hoc Network Architecture
Few real-world applications of mobile ad hoc networks have been developed or deployed outside the military environment, and no traces of actual node movement in a real ad hoc netw...
Jorjeta G. Jetcheva, Yih-Chun Hu, Santashil PalCha...
CHI
2003
ACM
15 years 12 months ago
Effects of head-mounted and scene-oriented video systems on remote collaboration on physical tasks
This study assessed the value of two video configurations—a head-mounted camera with eye tracking capability and a scene camera providing a view of the work environment—on rem...
Susan R. Fussell, Leslie D. Setlock, Robert E. Kra...
DAC
2003
ACM
15 years 12 months ago
4G terminals: how are we going to design them?
Fourth-generation wireless communication systems (4G) will have totally different requirements than what front-end designers have been coping with up to now. Designs must be targe...
Jan Craninckx, Stéphane Donnay
AP2PC
2003
Springer
15 years 12 months ago
Mobile Agents for Locating Documents in Ad Hoc Networks
The wide availability of mobile devices equipped with wireless communication capabilities together with the technical possibility to form adhoc networks paves the way for building ...
Khaled Nagi, Iman Elghandour, Birgitta König-...
DIGRA
2003
Springer
15 years 12 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...