Sciweavers

5480 search results - page 757 / 1096
» Communicating with Synchronized Environments
Sort
View
AAMAS
2012
Springer
14 years 2 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
167
Voted
ICIP
2002
IEEE
16 years 8 months ago
Data rate smoothing in interactive walkthrough applications using 2D prefetching
Compared to a geometric approach, image based rendering applied to 3D view reconstruction doesn't require 3D model construction and doesn't depend on the complexity of t...
Vitali Zagorodnov, Peter J. Ramadge
DAC
2001
ACM
16 years 7 months ago
Re-Configurable Computing in Wireless
Wireless communications requires a new approach to implement the algorithms for new standards. The computational demands of these standards are outstripping the ability of traditi...
Bill Salefski, Levent Caglar
WWW
2004
ACM
16 years 7 months ago
Gossip based streaming
In this paper, we propose a novel multicast streaming protocol for overlay networks, called Gossip Based Streaming (GBS). In GBS, streaming contents are not come from a single ups...
Xinyan Zhang, Jiangchuan Liu
CCS
2009
ACM
16 years 7 months ago
Intrusion response cost assessment methodology
In this paper we present a structured methodology for evaluating cost of responses based on three factors: the response operational cost associated with the daily maintenance of t...
Chris Strasburg, Natalia Stakhanova, Samik Basu, J...