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IV
2007
IEEE
160views Visualization» more  IV 2007»
16 years 26 days ago
Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landsca
This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosti...
Theodor G. Wyeld, Malcolm Pumpa
DSN
2006
IEEE
16 years 20 days ago
High Throughput Total Order Broadcast for Cluster Environments
Total order broadcast is a fundamental communication primitive that plays a central role in bringing cheap software-based high availability to a wide array of services. This paper...
Rachid Guerraoui, Ron R. Levy, Bastian Pochon, Viv...
IDA
2003
Springer
15 years 11 months ago
Clustering Mobile Trajectories for Resource Allocation in Mobile Environments
The recent developments in computer and communication technologies gave rise to Personal Communication Systems. Due to the nature of the PCS, the bandwidth allocation problem arise...
Dimitrios Katsaros, Alexandros Nanopoulos, Murat K...
135
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DEXAW
2000
IEEE
68views Database» more  DEXAW 2000»
15 years 11 months ago
Relocation in Mobile Process-Centered Software Development Environments
This paper addresses the problem of enabling a user of a process-centered SDE, hosted on a high-speed network, to continue working on a detached mobile workstation connected by a l...
S. Bhattacharyya, Leon J. Osterweil
WDAG
1998
Springer
123views Algorithms» more  WDAG 1998»
15 years 10 months ago
Propagation and Leader Election in a Multihop Broadcast Environment
The paper addresses the problemof solving classic distributed algorithmic problems under the practical model of Broadcast Communication Networks. Our main result is a new Leader El...
Israel Cidon, Osnat Mokryn