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IUI
2005
ACM
16 years 2 days ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
MM
2005
ACM
142views Multimedia» more  MM 2005»
16 years 2 days ago
Organum: individual presence through collaborative play
Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking...
Greg Niemeyer, Dan Perkel, Ryan Shaw, Jane McGonig...
NETGAMES
2005
ACM
16 years 2 days ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
SIGIR
2005
ACM
16 years 2 days ago
Using term informativeness for named entity detection
Informal communication (e-mail, bulletin boards) poses a difficult learning environment because traditional grammatical and lexical information are noisy. Other information is nec...
Jason D. M. Rennie, Tommi Jaakkola
WOSP
2005
ACM
16 years 2 days ago
Performance by unified model analysis (PUMA)
Evaluation of non-functional properties of a design (such as performance, dependability, security, etc.) can be enabled by design annotations specific to the property to be evalua...
C. Murray Woodside, Dorina C. Petriu, Dorin Bogdan...