—Large-scale online applications such as Massively Multiplayer Online Games (MMOGs) require large amount of computing resources that support many players interacting simultaneous...
—an interplay between mobile devices and static sensor nodes is envisioned in the near future. This will enable a heterogeneous design space that can offset the stringent resourc...
Abstract— The switch architecture with the combined inputcrosspoint queueing (CICQ) scheme has been recognized as a practical promising solution for building cost-effective highp...
—Signaling protocols for GMPLS networks have been standardized and implemented in switch controllers. Most switch vendors allow for signaling messages to be carried over inband s...
Abstract. We describe a visual communication application for a dark, theaterlike interactive virtual simulation training environment. Our system visually estimates and tracks the b...