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CHI
2004
ACM
15 years 11 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
CSCW
2004
ACM
15 years 11 months ago
Learning from project history: a case study for software development
The lack of lightweight communication channels and other technical and sociological difficulties make it hard for new members of a non-collocated software development team to lea...
Davor Cubranic, Gail C. Murphy, Janice Singer, Kel...
DMSN
2004
ACM
15 years 11 months ago
Region streams: functional macroprogramming for sensor networks
Sensor networks present a number of novel programming challenges for application developers. Their inherent limitations of computational power, communication bandwidth, and energy...
Ryan Newton, Matt Welsh
IMC
2004
ACM
15 years 11 months ago
An analysis of live streaming workloads on the internet
In this paper, we study the live streaming workload from a large content delivery network. Our data, collected over a 3 month period, contains over 70 million requests for 5,000 d...
Kunwadee Sripanidkulchai, Bruce M. Maggs, Hui Zhan...
IMC
2004
ACM
15 years 11 months ago
Robust synchronization of software clocks across the internet
Accurate, reliable timestamping which is also convenient and inexpensive is needed in many important areas including real-time network applications and network measurement. Recent...
Darryl Veitch, Satish Babu Korada, Attila Pá...
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