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ACMACE
2005
ACM
16 years 4 days ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
GROUP
2005
ACM
16 years 4 days ago
Becoming Wikipedian: transformation of participation in a collaborative online encyclopedia
Traditional activities change in surprising ways when computermediated communication becomes a component of the activity system. In this descriptive study, we leverage two perspec...
Susan L. Bryant, Andrea Forte, Amy Bruckman
GROUP
2005
ACM
16 years 4 days ago
Follow the (slash) dot: effects of feedback on new members in an online community
Many virtual communities involve ongoing discussions, with large numbers of users and established, if implicit rules for participation. As new users enter communities like this, b...
Cliff Lampe, Erik W. Johnston
ITICSE
2005
ACM
16 years 4 days ago
A research-led curriculum in multimedia: learning about convergence
Traditional teaching methods have acknowledged limitations. Lectures may be used to transmit information efficiently, but often fail to motivate students to engage with the subjec...
Hugh C. Davis, Su White
MINENET
2005
ACM
16 years 4 days ago
Learning-based anomaly detection in BGP updates
Detecting anomalous BGP-route advertisements is crucial for improving the security and robustness of the Internet’s interdomain-routing system. In this paper, we propose an inst...
Jian Zhang, Jennifer Rexford, Joan Feigenbaum