The concept of the core group of developers is important and often discussed in empirical studies of FLOSS projects. This paper examines the question, “how does one empirically ...
Kevin Crowston, Kangning Wei, Qing Li, James Howis...
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
Abstract—Sharing patterns in shared-memory multiprocessors are the key to performance: uniprocessor latencytolerating techniques such as out-of-order execution and non-blocking c...
This paper presents a case study on the use of an alternative method of computer support to that normally used, one that uses voting as a tool for social rather than rational choi...
Existing low-latency protocols make unrealistically strong assumptions about reliability. This allows them to achieve impressive performance, but also prevents this performance bei...
Stephen R. Donaldson, Jonathan M. D. Hill, David B...