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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 11 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
SC
2004
ACM
15 years 11 months ago
Performance Tool Support for MPI-2 on Linux
Programmers of message-passing codes for clusters of workstations face a daunting challenge in understanding the performance bottlenecks of their applications. This is largely due...
Kathryn Mohror, Karen L. Karavanic
EGPGV
2004
Springer
214views Visualization» more  EGPGV 2004»
15 years 11 months ago
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object ...
Magnus Strengert, Marcelo Magallón, Daniel ...
EUROPAR
2004
Springer
15 years 11 months ago
Scheduling Tasks Sharing Files from Distributed Repositories
Abstract. This paper is devoted to scheduling a large collection of independent tasks onto a distributed heterogeneous platform, which is composed of a set of servers. Each server ...
Arnaud Giersch, Yves Robert, Frédéri...
ICFEM
2004
Springer
15 years 11 months ago
Timed Patterns: TCOZ to Timed Automata
Abstract. The integrated logic-based modeling language, Timed Communicating Object Z (TCOZ), is well suited for presenting complete and coherent requirement models for complex real...
Jin Song Dong, Ping Hao, Shengchao Qin, Jun Sun 00...