Sciweavers

9702 search results - page 1759 / 1941
» Communicating Mobile Processes
Sort
View
ICCCN
2007
IEEE
16 years 23 days ago
Grid Computing on Massively Multi-User Online Platform
—Large-scale online applications such as Massively Multiplayer Online Games (MMOGs) require large amount of computing resources that support many players interacting simultaneous...
Y. C. Allen Yu, Ka Lun Eddie Law
ICCCN
2007
IEEE
16 years 23 days ago
Delay Analysis of Combined Input-Crosspoint Queueing Switches
Abstract— The switch architecture with the combined inputcrosspoint queueing (CICQ) scheme has been recognized as a practical promising solution for building cost-effective highp...
Ge Nong, Ning Situ, Mounir Hamdi
ICCCN
2007
IEEE
16 years 23 days ago
Signaling Transport Options in GMPLS Networks: In-band or Out-of-band
—Signaling protocols for GMPLS networks have been standardized and implemented in switch controllers. Most switch vendors allow for signaling messages to be carried over inband s...
Malathi Veeraraghavan, Tao Li
ICCV
2007
IEEE
16 years 23 days ago
Real Time Body Pose Tracking in an Immersive Training Environment
Abstract. We describe a visual communication application for a dark, theaterlike interactive virtual simulation training environment. Our system visually estimates and tracks the b...
Chi-Wei Chu, Ramakant Nevatia
ICPADS
2007
IEEE
16 years 22 days ago
Federated clusters using the transparent remote Execution (TREx) environment
- Due to the increasing complexity of scientific models, large-scale simulation tools often require a critical amount of computational power to produce results in a reasonable amou...
Richert Wang, Enrique Cauich, Isaac D. Scherson
« Prev « First page 1759 / 1941 Last » Next »