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NETGAMES
2005
ACM
16 years 2 days ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
SIGCOMM
2005
ACM
16 years 2 days ago
One more bit is enough
Achieving efficient and fair bandwidth allocation while minimizing packet loss in high bandwidth-delay product networks has long been a daunting challenge. Existing endto-end cong...
Yong Xia, Lakshminarayanan Subramanian, Ion Stoica...
ICALP
2005
Springer
16 years 23 hour ago
On the Wake-Up Problem in Radio Networks
Abstract. Radio networks model wireless communication when processing units communicate using one wave frequency. This is captured by the property that multiple messages arriving s...
Bogdan S. Chlebus, Leszek Gasieniec, Dariusz R. Ko...
MMMACNS
2005
Springer
16 years 3 hour ago
A Passive External Web Surveillance Technique for Private Networks
The variety and richness of what users browse on the Internet has made the communications of web-browsing hosts an attractive target for surveillance. We show that passive external...
Constantine Daicos, Scott Knight
MOBICOM
2004
ACM
15 years 12 months ago
Power conservation and quality of surveillance in target tracking sensor networks
Target tracking is an important application of wireless sensor networks. In this application, the sensor nodes collectively monitor and track the movement of an event or target ob...
Chao Gui, Prasant Mohapatra
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