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VL
1996
IEEE
130views Visual Languages» more  VL 1996»
15 years 11 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
PADS
1996
ACM
15 years 11 months ago
Experiments in Automated Load Balancing
One of the promises of parallelized discrete-event simulation is that it might provide significant speedups over sequential simulation. In reality, high performance cannot be achi...
Linda F. Wilson, David M. Nicol
PDIS
1994
IEEE
15 years 11 months ago
An Efficient Parallel Join Algorithm Based On Hypercube-Partitioning
Many parallel join algorithms have been proposed so far but most of which are developed focused on minimizing the disk It0 and CPU costs. The communication cost, however, is also ...
Hwan-Ik Choi, Byoung Mo Im, Myoung-Ho Kim, Yoon-Jo...
ASSETS
2007
ACM
15 years 10 months ago
Corpus studies in word prediction
Word prediction can be used to enhance the communication rate of people with disabilities who use Augmentative and Alternative Communication (AAC) devices. We use statistical meth...
Keith Trnka, Kathleen F. McCoy
EENERGY
2010
15 years 10 months ago
Optimal sleep patterns for serving delay-tolerant jobs
Sleeping is an important method to reduce energy consumption in many information and communication systems. In this paper we focus on a typical server under dynamic load, where en...
Ioannis Kamitsos, Lachlan L. H. Andrew, Hongseok K...
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