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SI3D
2003
ACM
16 years 13 days ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
SMA
2003
ACM
125views Solid Modeling» more  SMA 2003»
16 years 13 days ago
Data-dependent fairing of subdivision surfaces
In this paper we present a new algorithm for solving the data dependent fairing problem for subdivision surfaces, using Catmull-Clark surfaces as an example. Earlier approaches to...
Ilja Friedel, Patrick Mullen, Peter Schröder
DEXA
2003
Springer
193views Database» more  DEXA 2003»
16 years 12 days ago
Supporting KDD Applications by the k-Nearest Neighbor Join
Abstract. The similarity join has become an important database primitive to support similarity search and data mining. A similarity join combines two sets of complex objects such t...
Christian Böhm, Florian Krebs
GECCO
2003
Springer
268views Optimization» more  GECCO 2003»
16 years 12 days ago
A Generalized Feedforward Neural Network Architecture and Its Training Using Two Stochastic Search Methods
Shunting Inhibitory Artificial Neural Networks (SIANNs) are biologically inspired networks in which the synaptic interactions are mediated via a nonlinear mechanism called shuntin...
Abdesselam Bouzerdoum, Rainer Mueller
ICPR
2002
IEEE
16 years 3 days ago
Face Recognition Using Optimal Non-Orthogonal Wavelet Basis Evaluated by Information Complexity
Detecting and recognizing face images automatically is a difficult task due to the variability of illumination, presentation angle, face expression and other common problems of m...
Xiaoling Wang, Hairong Qi