The components of a key frame selection algorithm for a paper-based multimedia browsing interface called Video Paper are described. Analysis of video image frames is combined with...
Jonathan J. Hull, Berna Erol, Jamey Graham, Dar-Sh...
In this paper we present EDAT, a tool designed for the analysis of trace files from network simulations and experiments. The EDAT framework encapsulates analysis steps in extensib...
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
This paper introduces a real time human hand simulation system. A lifelike hand model is constructed and some of the human hand constraints are applied to it. Natural hand gesture...
Beifang Yi, Frederick C. Harris Jr., Sergiu M. Das...
Multiple simulation runs using the same simulation model with different values of control parameters usually generate large data sets that capture the variational aspects of the be...
Kresimir Matkovic, Denis Gracanin, Mario Jelovic, ...