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CGF
2010
129views more  CGF 2010»
15 years 4 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
WWW
2008
ACM
16 years 7 months ago
Facetnet: a framework for analyzing communities and their evolutions in dynamic networks
We discover communities from social network data, and analyze the community evolution. These communities are inherent characteristics of human interaction in online social network...
Yu-Ru Lin, Yun Chi, Shenghuo Zhu, Hari Sundaram, B...
SIGCOMM
2009
ACM
16 years 1 months ago
Detailed diagnosis in enterprise networks
By studying trouble tickets from small enterprise networks, we conclude that their operators need detailed fault diagnosis. That is, the diagnostic system should be able to diagno...
Srikanth Kandula, Ratul Mahajan, Patrick Verkaik, ...
SIGCOMM
2009
ACM
16 years 1 months ago
Every microsecond counts: tracking fine-grain latencies with a lossy difference aggregator
Many network applications have stringent end-to-end latency requirements, including VoIP and interactive video conferencing, automated trading, and high-performance computing—wh...
Ramana Rao Kompella, Kirill Levchenko, Alex C. Sno...
CONCUR
2007
Springer
16 years 28 days ago
Rule-Based Modelling of Cellular Signalling
Abstract. Modelling is becoming a necessity in studying biological signalling pathways, because the combinatorial complexity of such systems rapidly overwhelms intuitive and qualit...
Vincent Danos, Jérôme Feret, Walter F...