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DIGRA
2005
Springer
16 years 6 days ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
UIST
1995
ACM
15 years 10 months ago
Visual Interfaces for Solids Modeling
This paper exploresthe useof visualoperatorsfor solidsmodeling. We focus on designing interfaces for free-form operators such as blends, sweeps, and deformations, because these op...
Cindy Grimm, David Pugmire
155
Voted
INTERACT
2007
15 years 8 months ago
Towards Applicable 3D User Interfaces for Everyday Working Environments
Desktop environments have proven to be a powerful user interface and are used as the de facto standard human-computer interaction paradigm for over 40 years. However, there is a ri...
Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus...
AIED
2007
Springer
16 years 26 days ago
Mind and Body: Dialogue and Posture for Affect Detection in Learning Environments
We investigated the potential of automatic detection of a learner’s affective states from posture patterns and dialogue features obtained from an interaction with AutoTutor, an i...
Sidney K. D'Mello, Arthur C. Graesser
ACCV
2006
Springer
16 years 20 days ago
A Multi-Layer MRF Model for Video Object Segmentation
A novel video object segmentation method is proposed which aims at combining color and motion information. The model has a multilayer structure: Each feature has its own layer, cal...
Zoltan Kato, Ting-Chuen Pong