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HIP
2005
Springer
172views Cryptology» more  HIP 2005»
16 years 3 days ago
Building Segmentation Based Human-Friendly Human Interaction Proofs (HIPs)
Human interaction proofs (HIPs) have become common place on the internet due to their effectiveness in deterring automated abuse of online services intended for humans. However, th...
Kumar Chellapilla, Kevin Larson, Patrice Y. Simard...
PCM
2005
Springer
119views Multimedia» more  PCM 2005»
16 years 2 days ago
Haptic Interaction with Depth Video Media
Abstract. In this paper we propose a touch enabled video player system. A conventional video player only allows viewers to passively experience visual and audio media. In virtual e...
Jongeun Cha, Seung Man Kim, Ian Oakley, Jeha Ryu, ...
VRST
2003
ACM
15 years 11 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
PPOPP
1997
ACM
15 years 10 months ago
The Interaction of Parallel Programming Constructs and Coherence Protocols
Some of the most common parallel programming idioms include locks, barriers, and reduction operations. The interaction of these programming idioms with the multiprocessor's c...
Ricardo Bianchini, Enrique V. Carrera, Leonidas I....
DSRT
2004
IEEE
15 years 10 months ago
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
Damien Marshall, Declan Delaney, Séamus McL...