View interpolation and image-based rendering algorithms often produce visual artifacts in regions where the 3D scene geometry is erroneous, uncertain, or incomplete. We introduce ...
Michael Goesele, Jens Ackermann, Simon Fuhrmann, C...
This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...
Active networks have been recently highlighted as a key enabling technology to obtain immense flexibility in terms of network deployment, configurability, and customized packet pro...
Georg Carle, Henning Sanneck, Sebastian Zander, Lo...
Abstract. Photo-realistic rendering algorithms such as Monte Carlo ray tracing sample individual paths to compute images. Noise and aliasing artefacts are usually reduced by supers...
In this paper we propose a novel scheduling framework for a real-timeenvironmentthat experiences dynamic changes. Thisframework is capable of adjusting the system workload in incr...