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HICSS
2008
IEEE
137views Biometrics» more  HICSS 2008»
16 years 1 months ago
The Futures of EU-Based eGovernment: A Scenario-Based Exploration
The future of eGovernment is very uncertain and requires to be approached by depicting different scenario in which a wide range of contextual factors, such as social, cultural, in...
Patrick van der Duin, Noor Huijboom
AVI
2008
15 years 9 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
CIVR
2008
Springer
165views Image Analysis» more  CIVR 2008»
15 years 8 months ago
Balancing thread based navigation for targeted video search
Various query methods for video search exist. Because of the semantic gap each method has its limitations. We argue that for effective retrieval query methods need to be combined ...
Ork de Rooij, Cees G. M. Snoek, Marcel Worring
GAMEON
2000
15 years 8 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
TPDS
2008
150views more  TPDS 2008»
15 years 6 months ago
Mitosis: A Speculative Multithreaded Processor Based on Precomputation Slices
This paper presents the Mitosis framework, which is a combined hardware-software approach to speculative multithreading, even in the presence of frequent dependences among threads....
Carlos Madriles, Carlos García Quiño...